|K&M .45 Tactical|
|Rate of fire||400 RPM|
|Weight (loaded)||1 kilogram|
|Projectile weight||15.2 grams|
|Muzzle velocity||886 ft/s|
|Muzzle energy||553 joules|
|Used by|| Counter-Terrorists|
|Reload time||2.7 seconds|
| Movement speed|
(units per second)
Before being replaced by the P2000 in Global Offensive, the USP was the default spawn pistol for the Counter-Terrorists in the series, but was reincarnated in the Arms Deal update for Global Offensive as the USP-S, taking up the same slot as its replacement.
The USP (Universale Selbstladepistole or "universal self-loading pistol") is a semi-automatic pistol developed in Germany by Heckler & Koch GmbH (H&K) of Oberndorf am Neckar as a replacement for the P7 series of handguns. In the Counter-Strike series, the USP pistol is the USP Tactical, a variant of the default USP, and it is capable in firing 9mm Parabellum, .40 S&W, and .45 ACP rounds. In-game however, it only uses .45 APC rounds.
In game, the USP is a powerful semi-automatic pistol available to both teams, although it is the spawn pistol for the Counter-Terrorists. The USP is commonly described as superior to the Terrorist spawn pistol, the Glock, and nearly equal to the more expensive P228. For those reasons, the USP is popular due to being kept during the pistol round and sometimes many rounds afterward. It is also the only pistol that can be equipped with a suppressor for those who wish to achieve quiet kills.
The USP is unable to attach silencer if combined with the Tactical Shield.
|Hitbox||Primary Attack||Secondary Attack|
|Chest & Arm||32||16||29||14|
|Abdomen & Pelvis||41||21||36||18|
The USP is a light weapon. While wielded, the player's movement speed is 250 units per second, meaning they suffer no speed reduction. The USP is one of the many weapons able to shoot underwater.
- Fairly accurate
- Single headshot kills against opponents not wearing a helmet
- Attachable silencer
- Default pistol for Counter-Terrorists
- Relatively cheap ($500)
- Relatively small magazine size compared to the Glock
- Higher recoil and spread with the silencer in older Counter-Strike only but in Source, it's still not very accurate when fired rapidly.
- Lower damage with the silencer
- Considerably long reload time.
- Quite high vertical recoil when shooting it as fast as possible
- When the user wielding this weapon with the Tactical shield, the user cannot attach the silencer
- The USP is a suitable pistol for close and medium ranges and its fair amount of damage per bullet makes the USP a good pistol for picking off enemies at the ranges. It is highly recommended to use when enemies are scattered and alone.
- If you are planning on using the USP's silencer, attach it at freeze time so you have it ready later.
- For close battle, fire continuously, target the head for the first two shots. Then move down to the stomach starting the third shot. Chances are your next shot will hit their head.
- If you meet more than 2 enemies at close, retreat at once and use your primary; if your primary is a sniper rifle or you have no primary weapon, try to engage one enemy at a time.
- In older games, especially in Counter-Strike 1.6, the USP is not ideal for engaging targets beyond close range. Its cone of fire is large, regardless if a suppressor is attached or not.
- If you cannot handle the high recoil of the Desert Eagle, this or the P228 could be a good sidearm of choice.
- The USP is has good accuracy, therefore, it can easily eliminate enemies without armor or/and helmets in pistol rounds.
- Unlike the Glock, the USP has higher vertical recoil. The player should pull down the crosshair when firing it as fast as possible.
- The USP in Counter-Strike: Source is easier to use and is more effective than its older game counterparts, due to the recoil being significantly decreased and making rapid fire more accurate. If you wish to score headshots however, you have to aim a little higher or bullets will normally strike the chest, which cannot score an instant kill, due to the reduced vertical recoil in Source.
- Try not to approach enemies using this weapon at close range. Shots to the head can be fatal due to the USP's power, especially in pistol rounds. Keep strafing to avoid being killed by a headshot. The accuracy of an unsilenced USP can become unreliable after firing several rounds.
- Use any fully-automatic weapon or long range weapon to outclass its users. More powerful pistols should also be acceptable to counter assailants.
- Try to get a teammate to attack a USP user with you if you only have pistol. The small magazine size and the reload sequence will be a detriment to them due to multiple enemies.
- Higher damage
- Higher accuracy
- Silencer can be attached
- Same movement speed (250 UPS)
- Available for both teams
- Smaller magazine size (12 rounds vs 20 rounds)
- Higher recoil
- Less amount ammo in reserve (100 rounds vs 120 rounds)
- Expensive ($500 vs $400)
- Sightly lower rate of fire
- Slower reload (2.7 seconds vs 2.0 seconds)
- More ammo cost ($25 vs $20)
- Lacks the three-round burst alternative fire
- Floyd, a cost 1 UMP-45 wielder.
- Cooper, a cost 1 MP5 wielder.
- Ben, a cost 2 FAMAS wielder.
- Travis, a cost 3 Shield wielder.
- Brent, a cost 4 Shield wielder.
Because the USP is a standard weapon for the Counter-Terrorists, this weapon is often available at the start in most missions, alongside with the P228 and the Desert Eagle. The damage of this weapon is slightly lowered. However, headshots can sometimes score instant kills.
The USP appears in the following missions:
- Counter-Terrorist Training: At the shooting range, along with the M4A1.
- Recoil: As starting loadout.
- Hankagai: As starting loadout.
- Alamo: As starting loadout. Note: No extra .45 ACP ammo can be found.
- Truth in Chaos: As starting loadout.
- Run!: As starting loadout.
- Miami Heat: As starting loadout.
Rarely, friendly operatives armed with the USP may be equipped with a HE grenade. They will usually retreat and only shoot when cornered. USP is also used by the leader CT NPCs on occasion, they do not have grenade equipped though.
- When taking the silencer off the USP, it is simply the sound of it being put reversed. The same applies for the M4A1.
- The silenced USP in Condition Zero: Deleted Scenes sounds different than the other Counter-Strike games.
- The USP was originally planned to be colored black in Counter-Strike. However, the blue-purple color was used instead, although the world model still retains its black finish.
- The USP in Source is smaller and features a different silencer.
- Before Counter-Strike: Source, the safety for the USP is observed to be on, which should make the pistol unable to have the ability to fire bullets.
- The USP has .40 S&W marked on the side, but is coded to use .45 ACP rounds.
- A small hole appears in the cocking serrations on the slide of the USP during its reloading animation, which promptly vanishes when the reloading is done.
- The USP in Counter-Strike, Counter-Strike: Condition Zero and Deleted Scenes will always have a suppressor attached in third person perspective, regardless of actual suppression. This is fixed in Counter-Strike: Source.
- Some bots in Source will automatically attach the silencer by themselves but some others will not use it or will remove the silencer.
- This behavior can be seen in older game by adding scripts; the same applies to the M4A1.
- Before Counter-Strike: Source, the silencer attaching/detaching animation can be skipped by starting it and then quick-switching the USP to any other weapon. It makes the silencer much faster to attach or detach. The same glitch appears with the M4A1. Both glitches are fixed in Counter-Strike: Source.
- In Deleted Scenes, if a Counter-Terrorist operative carries an HE grenade, he will also be armed with a USP. The only difference is the CT with the grenade will usually hide rather than attacking head on. This can be seen in Building Recon where one hacker carries an HE grenade.
- The USP is the only silenced weapon that can be purchased by the Terrorists.
- Heckler & Koch USP at Wikipedia