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Overview


Landmine
Land Mine
Alternate name(s) Bouncing Betty Cscz t (cut)
Anti-Personnel Mine, Mine Csczds t
Usage Preventing undesired personnel from entering an area
Used by Terrorists Cscz t (cut)
Guerilla Warfare Csczds t
Entity name trigger_hurt


The Land Mine or Mine for short is an anti-personnel explosive device that is mainly used for defensive area denial.

Overview

  • Most land mines that appear are already deployed on the field, they can easily spotted as they are not buried and having a glowing red light.
  • The mine detonates simply upon being stepped on. They deal no splash damage and instead instantly kill their victim.
  • The mines cannot be disarmed or triggered from anything but a person stepping on it. The best way to deal with them is to avoid them by walking around them.

Appearances

The mine appears as a grey metal device with a red pressure plate the emits a red glowing light atop of it. As previously mentioned, only the Guerilla Warfare has made use of this device.

Counter-Strike: Condition Zero Deleted Scenes
Mission Map Number Locations
DrugLab cz_druglab2 3 Front Entrance~ [3]
Downed Pilot cz_downed2 4 Airplane~ [2], Bridge [2]
For visual locations, refer to the gallery.
~ means an NPC will step on a single mine and kill themselves.

Bugs & Exploits

If a mine has been previously detonated by an (non-scripted) NPC, the mine can detonate again and kill the player even if its physical representation disappears and without any explosion effect (sound or visual blast).

Trivia

  • The mines deal 666 damage. This number is commonly known as the Number of the Beast.[1]
  • The Deleted Scenes depict the mines as visible and spotting a glowing red light to indicate their presence. This is unlike reality where mines are generally burrowed with no visual indication of their presence, often making successful victims.
  • Both missions featuring mines have an NPC "accidentally" run into one and kill themselves as to warn the player of the presence of mines.
    • In DrugLab, a SEAL runs into one right after Spider Team was warned about their presence on radio.
    • In Downed Pilot, a Guerilla Warfare member runs into one as the player approaches the airplane. This scene is somewhat comic as another mine is barely a couple of inches next to it.
  • If an NPC other than those scripted to step on a mine does so, they will die without being sent flying like they normally would. Regular death animations or gibing occur.

Behind the scenes

  • The mines were to appear in Rogue Entertainment's build of Counter-Strike: Condition Zero.
    • These mines, also nicknamed "Bouncing Betty", would emit a sound when stepped on. If the player that stepped on one of them tried moving away, the mine would explode killing the player. A Counter-Terrorist equipped with the universal tool could defuse these mines, even after having stepped on one of them.
    • This is unlike the final iteration in the Deleted Scenes where the mine would instantly kill any target that stepped on it.
    • Bouncing Betty is the nickname for the German S-mine, an anti-personnel bounding mine used in World War II. As a bounding mine, the mine would launch upwards when triggered before exploding. It is unknown if the in-game version would portray it with these traits.

References

  1. Valve Hammer Editor

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