Luke Whiteside entered the world of level design with Duke Nukem 3D. He got more serious with level design by the time Quake was released and founded the mod development team Omega in 1997. Later that year the team released the partial conversion Deathmatch eXtreme. In late 1997 he also founded the website 3D Mapping Guild devoted to mapping for the Quake engine.
Whiteside got his first job in the industry at Ion Storm in 1999 where he was responsible for level design on Daikatana and Anachronox. Luke was employed by Ritual Entertainment in October 2001. When development of Counter-Strike: Condition Zero and Counter-Strike (Xbox) was handed over to Ritual Entertainment in August 2002, Whiteside got to leave his mark on the Counter-Strike series.
Luke Whiteside contributed a total of three single-player missions and one multiplayer level for the games. However, in June 2003 Ritual Entertainment encountered financial trouble and a some employees including Luke Whiteside were let go. Likely because of this, these levels were never fully completed while he was working on the titles.
Since working at Ritual Entertainment, Whiteside has worked at various game development studios including Acclaim Studios, Midway Games, Monolith Productions and Terminal Reality.
List of maps
|Lost Cause||Level designer||2003|
- ↑ 1.0 1.1 GamersEd.com – A Week in Our Worlds – Luke Whiteside
- ↑ 2.0 2.1 Omega - News. Archived from the original on 1997-07-07.
- ↑ Absolute Gamer's Files Archive - Deathmatch eXtreme: Platinum Edition Readme
- ↑ Bushboys Quake Prefab Park - OLD News. Archived from the original on 1998-12-06.
- ↑ .plan File for John Romero
- ↑ .plan File for Luke Whiteside
- ↑ GameSpyDaily - Ritual lays off Elite Force 2 team. Archived from the original on 2003-07-01.
- ↑ Ritualistic Forums - Ritual Layoffs
- ↑ Luke Whiteside - Portfolio