|Title|| Level designer|
He received his nickname from a former colleague since he was the only guy at the company doing 3D work.
He discovered Worldcraft around December 2000 and liked how easy it was to work with and thus began working on his first map for Counter-Strike. Mike would finish and release a few maps before he decided to try his hands at designing a map that would go official. The result of this endeavor was Survivor, the rights for which were bought by Valve Software and it was made an official map in Counter-Strike 1.3.
Despite only producing a single official map, Visser was a very active level designer and would go on to produce several custom maps for Counter-Strike. He also designed some maps for other Half-Life mods including Day of Defeat and The Specialists.
Professionally, Mike has been working with 3D modeling and animation since 1998 as a freelancer and at various companies.
List of maps
|Survivor||Level designer, texture artist||2001|
|747 (de)||Level designer||2002|
|Bikini (cs)||Level designer||2003|
|Carz (cs)||Level designer||2001|
|Deadlock (de)||Level co-designer||2001|
|Greenhouse (cs)||Level designer||2002|
|Predator (de)||Level designer||2001|
|Sealed (cs)||Level designer||2001|
|Woodz (cs)||Level designer||2001|
- ↑ 1.0 1.1 1.2 B-F Total Gaming Network - 3D_Mike Interview. Archived from the original on 2002-06-02.
- ↑ LanManiaX - News. Archived from the original on 2004-06-04.
- ↑ Half Life Italia - 3D Mike Interview. Archived from the original on 2001-08-13.
- ↑ www.3D-Mike.com - Game. Archived from the original on 2004-05-28.
- ↑ LinkedIn | Michael Visser