Mike Rosser got his start in game editing with Half-Life. He got drawn into Counter-Strike during its very first beta, since he felt that it had a lot of similarities to another mod, Action Quake 2, that he had been playing a lot previously. He would've liked to get into mapping sooner, but his limited experience with modding made him wait about a year before he attempted any serious mapping.
The first map Rosser designed for Counter-Strike was Trinity, and he managed to get it into the official map rotation in time for beta 6.5. It's appearance in the mod was very short-lived, however. His second entry into the mod was Vegas, which was a lot more successful than his previous map.
Rosser eventually moved on from Counter-Strike and started mapping for other mods, including Frontline Force and Natural Selection, and even became the joint project leader of the Science and Industry mod.
List of mapsEdit
- ↑ B-F Total Gaming Network - Cadaver Interview. Archived from the original on 2002-06-19.
- ↑ Mike Rosser - Level Design Portfolio
- ↑ Mike Rosser - CV/Resume
- ↑ STOMPED - Counter-Strike Map Interviews, Part 1 (Mike "Cadaver" Rosser). Archived from the original on 2001-02-10.
- ↑ CS-Nation - cadaver's map test. Archived from the original on 2004-12-27.