Creator(s) Michael Hull (original author)
Valve Corporation Game icon 730
Game(s) Game icon 730
Scenario Bomb defusal
Map Group Active Duty
Terrorists Elite Crew
Counter-Terrorists SAS
First appearance Counter-Strike: Global Offensive
Last appearance Counter-Strike: Global Offensive

Mirage is a Bomb Defusal map for Counter-Strike: Global Offensive. The map was added to the game on 6th of June, 2013.


Mirage has been popular as a custom map among the Counter-Strike community for years. After Global Offensive was released, Valve decided to include the map as an official bomb defusal map. As with all official maps, Valve updated the visuals and tweaked the gameplay for better competitive play. For instance, the original versions of Mirage had textures similar to Italy, but was later updated to reflect a Moroccan style.


  • Although Mirage was originally an unofficial map (as de_mirage, which is available since 1.6 version), it was remade by Valve, and released for Counter-Strike: Global Offensive as an official map.
    • The overall concept and overhaul of Mirage may have been inspired by Sandstorm as the style of the map is a mix of Dust2 and Italy.
  • With the exception of the Arsenal maps, Mirage was the first new map in Counter-Strike: Global Offensive, though not the first original map since it is a remade version of a custom map.
  • There are two TVs with SMPTE color bars in this map. If they are attacked with any weapon, the TVs will no longer function.
  • Mirage is also released in Counter-Strike Online.
  • Even though the map has a Moroccan appearence, there is a car on the T side of the map outside of the playable area with the Licence plate appearing to say "America".
  • A graffiti of an AWP with wings located at B Van was added in response to a quad AWP streak with a jumping noscope collateral from competitive gamer Coldzera at Van in MLG Columbus 2016. [1]

Update History

July 1, 2014
July 10, 2014
  • Updated look of inner middle window wall materials.
  • Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t.
  • Replaced the vent cover in window room with one that allows more visibility through it.
  • Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.
July 16, 2014
  • Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
  • Clipped a part behind van to prevent bomb from getting stuck.
  • Thinned B “bench” wall a bit to allow more damage to penetrate.
  • Clipped windows in palace so you can’t jump into them.
August 27, 2014
  • Removed various unintended boost-spots
  • Moved some flowers at top of mid
December 15, 2014
  • Fixed a boost exploit near T ramp in Bombsite A

External links



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