Molotov cocktails are typically composed of a glass alcohol bottle, alcohol or gasoline inside the bottle itself, and a lit rag for the ignition source of flammable liquid. When thrown, the bottle would shatter, spreading the flammable liquid around, and the lit rag would create flames upon contact with the liquid. This not only does constant damage to those in contact, but also slows and even continues to hurt affected players for a few seconds afterwards.
The Molotov cocktail will burst into flames on contact with the ground and ignites any player within its radius, their health will drop drastically if they don't escape soon. The duration of the carpet of fire that the Molotov creates is about 7 seconds.
Use the Molotov Cocktail to damage and seperate enemy teams. If done properly, you can then eliminate targets easily as the flames can prevent backup from the opposing team.
This weapon is perfect for ambushing purposes. If possible, try to throw the Molotov at the path where the enemy will use. Due to the fact that the grenade can quickly spread, you will gain an advantage over your targets.
After planting the bomb, if no Counter-terrorists are coming to defuse it in the next 15 seconds, throw a Molotov on the bomb. The fire will prevent any Counter-terrorist from defusing it while the fire is active.
Originally, the viewmodel of the Molotov Cocktail featured the ligher being lit at all times. In an update, this has been removed.
Alongside with the Incendiary Grenade, the Molotov Cocktail is often considered to be "unbalanced, overpowered, and perhaps unfair" as it can prevent players from reaching important areas, such as a bombsite. More importantly, these firebombs are often thrown at the location of the C4 thus hindering the Counter-Terrorists' progress in defusing the bomb. However, a smoke grenade can be used to extingish the fire thus reducing/eliminating the effectiveness of the fire.