|Title|| Level designer|
Nick Coombe, originally from the United Kingdom but having moved to Canada in 1995, got started in level design in summer 1999 after being blown away by the single-player campaign in Half-Life. His first project in Worldcraft (which has since become Valve Hammer Editor) was designing a summer cottage that his parents were planning on building.
Nick eventually decided to start working on a single-player modification for Half-Life called Crinity (from where he would later take his nickname) which he also built a website for. This website was eventually expanded to provide various mapping assets for the Half-Life engine. While he never finished this modification, he would produce numerous other maps for Half-Life before his initial foray into Counter-Strike mapping in April 2000.
His initial attempt at designing a map for Counter-Strike was a hostage rescue map called Takeover, which centered around a disused military academy complex. It was a relatively big map that had three main routes for players to take. However, Nick decided to scrap this map before it was finished.
In late 2000, Nick's brother Matt Coombe approached him about an idea he had regarding a map for Counter-Strike. Matt worked on the map alone for a few days, until the brothers decided to turn the map into a joint effort. This map was mostly finished by June 2001 and would eventually become Torn, which was officially released as part of Counter-Strike in version 1.3.
When Gearbox Software took over the development of Counter-Strike: Condition Zero, they decided to recruit several mappers from the community to help out in the design of new maps for the game. Thus, in July 2001 Nick started working at Gearbox and would contribute a total of 2 maps for their version of the game, one of which he designed jointly with his brother (Rooftops). The Coombe brothers would only stay for a few months, accepting work at a more local company, 3DNA, in November 2001.
Nick Coombe would eventually return to the games industry together with his brother when they founded the company Get Set Games together with a few friends in 2009. Nick has been working there since, with the focus being on the creation of mobile games.
List of maps
- ↑ 1.0 1.1 1.2 [ Counter-Strike.ch - Interview mit Crinity und Madcross (English, Orginal) ]. Archived from the original on 2001-08-16.
- ↑ 2.0 2.1 Crinity - About. Archived from the original on 2000-12-06.
- ↑ 3.0 3.1 Crinity - Maps. Archived from the original on 2000-05-11.
- ↑ Crinity - News Archive - March/April 2000. Archived from the original on 2003-10-05.
- ↑ 5.0 5.1 Crinity - News Archive - May 2000. Archived from the original on 2003-10-05.
- ↑ 6.0 6.1 Crinity - News Archive - October/November/December 2000. Archived from the original on 2003-10-12.
- ↑ 7.0 7.1 Valve ERC - De_Torn: Interview with Crinity and Madcross. Archived from the original on 2002-10-19.
- ↑ CS-Nation - barney (aka n@rby) interview. Archived from the original on 2004-10-26.
- ↑ Counter-Strike: Condition Zero Information Vault - Josh Jeffcoat Interview
- ↑ Half Life Italia - Level design: eight experts confrontation - Nick “Crinity” Coombe. Archived from the original on 2003-04-13
- ↑ Counter-Strike: Condition Zero Information Vault - Nick Coombe Interview
- ↑ Get Set Games - About
- ↑ Get Set Games - Games
- http://www.planethalflife.com/crinity/. Archived from the original on 2003-08-03.