|Creator(s)|| Jo Bieg (original author) |
Hidden Path Entertainment
|Counter-Terrorists||SEAL Team 6|
|First appearance||BETA 4.0|
|Last appearance||Counter-Strike: Global Offensive|
- For the Deleted Scenes exclusive equipment, see nuclear weapon
Counter-Terrorists: Prevent Terrorists from bombing the nuclear reactor. The reactor can be targeted from above and below. Team members must defuse any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the C4 must destroy the nuclear missile.
Other Notes: There are 2 bomb targets in the mission.
Counter-Terrorists: A silent alarm has been tripped by the guard shack at the MAC Nuclear Power Plant. We will enter from the back side of the plant and secure the area.
Terrorists: Our target is a recently decommissioned nuclear power plant that still contains spent fuel rods. Security is at an all time low since the plant's closure and the fuel rods are scheduled for removal next week. Plant the C4 in the fuel rod room, or the room directly above it to destroy the cooling pools and melt down the reactor.
Other Notes: There are 2 bomb targets in the mission.
Cedar Creek Nuclear Powerplant: new toxic room, same problem of terrorists wanting to blow it up.
de_nuke consisted of an abandoned facility responsible for guarding a nuclear missile and had its security breached by the Terrorists who had intentions in destroying the area. Meanwhile, the Counter-Terrorists were ordered to protect the building at all costs by either eliminating the enemy or defuse the bomb.
Generally, the map reused the sky and the desert textures from the Half-Life level "Surface Tension". Elsewhere, the integrity of the facility contained textures from multiple maps originating from Half-Life.
The desert textures were replaced with concrete and the sky no longer contained the canyons that it once had. Furthermore, the side yard/outside has been enlarged into a more wide-open spaced setting and the Black Mesa storage containers were replaced by the "Starline" logo. The environment of de_nuke was changed to more of an industrial area and is located within civilization. The building itself has been changed to nuclear power plant rather than a nuclear missile storage. Lighting has also increased as well.
The vent is now also larger, compared to the original version. As such, players no longer need to crouch within the vent.
Instead of having a basement, it is now called the "backway". This area is much smaller and lacks automated doors. The pathway also is much shorter when compared to Counter-Strike 1.6, thus allowing the CTs to rush to Bombsite B in many different ways.
The Valve Developers changed the map once again, although these differences are somewhat minor compared to previous versions. This time, the crates at Bombsite A and the nuclear missile in Bombsite B have been replaced with nuclear containment barrels. A somewhat significant change in the structure of the map is that the entrance to the lower area of the facility from the outside has been moved slightly away from the CT Spawn Zone and the basement has been removed. Instead of having two pathways, one of the lesser used pathways near bombsite B has been converted into a storage room.
Following the revamp of Train, Nuke was removed from the Active Duty map group and replaced by Train after the March 31, 2015 update. Nuke was later revamped and released alongside Operation Wildfire, incorporating a lot of the feedback to balance out the new version. Shortly after, Nuke was re-introduced to the active map pool, replacing inferno.
Some of the revamped Nuke's major changes include removing one of the vents between bomb sites, re-opening the access from tunnels to Lower B, moving Toxic to the side of ramp, blocking access to part of Upper A, easier access to Silo and a wrap-around CT Catwalk.
The ventilation covers connecting Site A and B can now be interacted with to close and open them, shutting off sight lines. They can still be destroyed normally.
- During Operation Bloodhound Nuke had unused mission for Guardian mode (10 kills with AWP).
- Objective was "Get 10 AWP kills".
- Before Counter-Strike 1.6, the crate at the basement near bombsite B can be destroyed with weapons. In Counter-Strike 1.6, that crate was made unbreakable.
- In Counter-Strike, the environment of Nuke contained both an industrial site and a desert while in Counter-Strike: Source and Counter-Strike: Global Offensive, the desert textures is replaced with concrete, similar to the Dust maps.
- In Counter-Strike: Source, there are three fire extinguishers that can be shot and they will emit gas. These can be used for concealment purposes, similar to the Smoke Grenade.
- If the C4 successfully detonates in either bombsite, an alarm will sound.
- In Counter-Strike: Global Offensive, the objects found in the bombsites are metal storage crates.
- In Global Offensive, the storage containers located at both bombsites would not actually fit through the bay doors in the hangar they occupy.
- The original version of this map was featured in the Counter-Strike: Global Offensive trailer.
- In the trailer, the Phoenix Connexion were the terrorists and the GSG-9 were the counter-terrorists, while formerly being Balkans and the SAS respectively in-game until the map was revamped.
- According to the trailer, Nuke is set in Harz, Germany at around 5:25 (GMT+1) in the afternoon.
- After the February 17, 2016 update, the Phoenix Connexion became the terrorists once again, while the counter-terrorists were switched to SEAL Team 6.
- In Global Offensive, the original Nuke was located in Harz, Germany. This is based on map elements found in-game, with the name of the nuclear power plant is "Harz Kernkraftwerk" (Harz Nuclear Power Plant) and the company managing it is "Harz Energiewerk Süd GmbH" (South Harz Power Plant GmbH).
- The truck near the Terrorist Spawn Zone in Counter-Strike: Source has "DE_NUKE" displayed on their license plates.
- The background cars that appear in the original Global Offensive version of Nuke have DE_NUKE on their license plates.
- Near the Terrorist Spawn Zone in the original Global Offensive version and Source version, there is a toll booth. Upon closer inspection, there is a corpse of a security officer who may have been killed by the Terrorists to allow them to access the facility.
- In Global Offensive, the guard's facial model is reused from the "male 07" citizen facial model in Half-Life 2.
- There are many crates and containers with the V. Shipping Corporation logo, the same as Train and in weapon Tactical Awareness Grenade.
- Containers colours don't match in Nuke's revamped page container in out-side is blue, but in game is red.
- Before the rehaul, many players critize the map for being too CT-sided. Most of the time, Terrorists win by luck rather than skill and even a full-buy team still suffers attacks from CTs at multiple locations, particularly in the 2 bombsites.
- February 17, 2016
- Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://counter-strike.net/reintroducing_nuke
- Updated the Nuke loading screen icon.
- Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
- ↑ https://www.reddit.com/r/GlobalOffensive/comments/3c4ysi/unused_guardian_missions_assault_italy_aztec_and/
- ↑ https://www.reddit.com/r/GlobalOffensive/comments/3s0k3k/the_next_nuke_will_possibly_be_released_in/czzef9m?context=3