In Competitive mode, if your opponent hasn't purchased a helmet, shooting them in the head with most weapons is an instant kill - a 'headshot'
Jumping slows your movement and decreases your accuracy.
Reuses tutor text from
To be accurate with a sniper rifle, you must stand still when you fire your shot.
Harming hostages results in a severe cash penalty. Try to avoid injuring them.
The outer aiming reticule indicates the spread of your weapon. The wider it is, the more inaccurate your shot will be.
You are more accurate when you stand still. Crouching makes you the most accurate.
Enemies can hear your footsteps when you run. Walking will make your footsteps harder to hear and will improve your accuracy.
Firing an automatic weapon in short bursts will help you maintain control over your shots and will improve your accuracy.
Switching to your pistol is faster than reloading. In a firefight, this can give you the advantage.
If you're alive when the round ends in a Classic mode match, use those last few seconds to search for a better weapon!
Engaging in combat alone is very risky. Stick with your teammates and watch their back.
Ammo management is extremely important. If you run out of bullets in a firefight, you are in deep trouble.
You are vulnerable when you are reloading. Make sure you are in a safe spot or behind cover when you reload.
Powerful guns can penetrate many thin surfaces. If your enemy is hiding behind a wooden door or plaster wall, you can probably still hit them.
Your radar shows teammates, enemies and the bomb. Learning to use the radar and checking it regularly will give you an advantage.
The weapon you are holding affects your movement speed. Bulkier and heavier weapons cause you to run slower. Switch to your knife to move quickly.
Be quicker than your opponent in all aspects. One way to gain an advantage in Classic Mode is to buy your items quickly at round start.
Deep water will slow your movement and more importantly will make a lot of noise. Avoid wading through water if you can.
In Classic modes, players will drop their weapon when they die. If you see a weapon on the ground that is better than yours, you should pick it up.
When you're controlling a bot, money, kills, deaths and weapons that you earn are awarded to that bot instead of you.
SEAL Team Six (ST6) was founded in 1980 under Lieutenant-Commander Richard Marcinko. It was dissolved in 1987 and is now known as DEVGRU.
The world-renowned British SAS was founded during WW2 by Colonel Sir Archibald David Stirling as a commando force to operate behind enemy lines.
The elite French counter-terrorism unit, GIGN was designed to be a fast response force that could react quickly to any large-scale terrorist incident.
The elite German counter-terrorism force, GSG-9 was established in 1973 and has reportedly discharged their weapons only five times in over 1,500 missions.
The FBI's Hostage Rescue Team was founded in 1982 and is trained to rescue allies held by hostile force. Their motto is 'Servare Vitas' (To Save Lives).
Israel Defense Forces info goes here.
The first Special Weapons and Tactics (SWAT) team was established by inspector Daryl Gates in the Los Angeles Police Department in 1968.
In addition to counter-terrorism, SWAT teams are called in for hostage extraction, perimeter security and riot control.
'He who strikes terror in others is himself continually in fear.' ~Claudius Claudianus
'Only the unknown frightens men. But once a man has faced the unknown that terror becomes the known.' ~Antoine De Saint-Exupery
'Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory there is no survival.' ~Winston Churchill
Your radio allows you to give commands to your teammates such as 'Follow me', 'Hold this position', or 'Need backup'. To send a radio command, use the radio keys (default Z, X, and C) and select what you want to say.
The green circle in the upper left corner is your radar. It shows the positions of all of your surviving friends relative to your current position and direction you are looking. If a blip is at twelve o'clock, that friend is somewhere in front of you. Likewise, a blip at six o'clock is a friend behind you.
On your radar, a blip shaped like a 'T' represents a friend somewhere above you. An upside-down 'T' blip is a friend somewhere below you.
If a friend is talking, his blip on the radar will flash an orange color.