Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Creator(s)|| Alex Manilov (original author)|
Turtle Rock Studios
|First appearance||BETA 4.0|
|Last appearance||Counter-Strike: Source|
Prodigy (de_prodigy) is an official bomb defusal map in all Counter-Strike series, except Counter-Strike: Global Offensive. Due to confusing interior rooms, hallways, and enclosed areas, it is one of the less popular bomb defusal maps.
It is based in and around an office, most likely in a military base in the mountains. The counter-terrorists spawn at bomb site B while a nearby ladder can quickly lead them to a ventilation shaft and to several important areas, such as bombsite A. The areas known as the Crates and the Security Doors are the areas with the most activities.
Counter-Terrorists: Prevent Terrorists from bombing the computer lab or the fuel pipeline control room. Team members must defuse any bombs that threaten targeted areas.
Other Notes: There are 2 targets in this mission.
The map was slightly improved with clear models and improved player's speed but still used Half-Life textures. The time was set in the evening.
Counter-Strike: Condition ZeroEdit
See also: Prodigy/Tour of Duty
As Alex Manilov was part of the Counter-Strike: Condition Zero development at Gearbox Software, it is likely that the enhanced version was started by him and was likely edited further by Ritual Entertainment. The map arrangement is the same but the textures have greatly changed and the bot behavior has slightly modified. The textures are taken from mission Pipe Dream in Condition Zero: Deleted Scenes.
Furthermore, de_prodigy_cz has been modified to be more bot friendly as the door between the Guard House and the Computer Room is now automated thus removing the switch needed to open the door.
Compared to the older version, it is less likely for the bots to commit suicide at the cliff and the CT bots are less likely to become stuck at the ladder in Bombsite B. Also, it is less likely for the bots to become stuck at the ladder in Bombsite A.
There is a glitch in previous Counter-Strike installments that bots will keep firing their weapons or swinging their knives at the window of Bombsite B; which can be a problem if the bot has the bomb or is about to defuse the bomb. However, in Counter-Strike: Condition Zero, the glitch is fixed.
de_prodigy in Counter-Strike: Source has many improvements, such as the lateral outdoor pass, where the player can see other buildings (in the original Counter-Strike version, there is only the default skybox). The time is set during a sunny day, unlike in previous versions which takes place in the evening or dawn.
The cliff area has been replaced by a fence and there is no longer a cliff, thus preventing players and bots from committing suicide and/or discarding the C4.
| Prodigy Map Veteran|
Win 100 rounds on the DE_Prodigy map.
- ↑ https://web.archive.org/web/20011213232031/http://www.gamespy.com/previews/september01/condzero/index4.shtm
- Currently, four unofficial Counter-Strike: Global Offensive remakes can be found on the Steam Workshop: