|Creator(s)|| David Johnston|
“Out of all the maps I've ever made, this is the one I am the most proud of.”Radio Station (cs_radio), or originally Radio RzE, was a hostage rescue map that was featured in Counter-Strike: Condition Zero during its development.
The setting of Radio Station was a multi-floor corporate building. As the name suggests, it housed radio broadcasting equipment. This equipment was located on the second floor of the building. Particular emphasis was put on interactivity with the environment in the map.
The map was originally announced by David Johnston in September 2000 with the title Radio RzE. At that point he was undecided on whether it would actually be a Counter-Strike map or possibly a map for Half-Life. Inspiration for the map was taken from the map Office. Johnston said that the map would take interaction with the environment to the next level by including answerable phones, fire alarms and the ability to put recording studios on air. Initially Johnston planned that he would create the textures for the map himself while enlisting the help of Chris Ashton for the skybox. In January 2001 he announced that it would become a Counter-Strike map (cs_rdrze).
When Gearbox Software took over the development of Counter-Strike: Condition Zero, they decided to recruit community mappers to help in level design. One of these mappers was David Johnston. Johnston decided to sell his unfinished level to Gearbox as a Condition Zero map.
Johnston was quite pleased with the look of the map when he handed over further development of it to Gearbox Software. At Gearbox, Mike Wardwell was primarily responsible for further edits to the map. Eric Reuter was also responsible for some edits to the map. The editing done at Gearbox included some quite major texture overhauls and tweaks to the playability of the level. The name of the map was also changed into Radio Station (cs_radio).
Only a single cropped screenshot of the map is known to have been released during Gearbox Software's development of Counter-Strike: Condition Zero. Curiously, the map was missing from the map listing the German magazine PC Games provided in a preview.
The map was presumably scrapped once Ritual Entertainment took over development of Counter-Strike: Condition Zero, and was therefore not included in the final version of the game. David Johnston thought it was because the map didn't play that well.
- The original name of the map, Radio RzE, was a reference to the nickname of the original webmaster of CS Nation.
- ↑ Counter-Strike.PL - Radio RzE
- ↑ 2.0 2.1 Fusion Creative Design: CounterStrike - Condition Zero
- ↑ 3.0 3.1 3.2 3.3 Dave Johnston Homepage - Main. Archived from the original on 2000-11-09.
- ↑ Fusion Creative Design - Commercial Projects
- ↑ 5.0 5.1 Fusion Creative Design - Resume
- ↑ 6.0 6.1 Dave Johnston Homepage - Radio Station. Archived from the original on 2000-12-08.
- ↑ 7.0 7.1 Dave Johnston Homepage - Maps. Archived from the original on 2000-12-07.
- ↑ 8.0 8.1 CS-Nation News - Radio RzE. Archived from the original on 2003-01-08.
- ↑ 9.0 9.1 Counter-Strike: Condition Zero Information Vault - David Johnston Interview
- ↑ GameSpy.com - Preview: Counter-Strike: Condition Zero (PC). Archived from the original on 2001-12-13.
- ↑ 11.0 11.1 CS-Nation - interview with davej. Archived from the original on 2004-10-13.
- ↑ Counter-Strike: Condition Zero Information Vault - Josh Jeffcoat Interview
- ↑ PC Games 04/02 (2002) Computec Media GmbH.
- ↑ CS-Nation News - CS CZ Launch Party