The map functioned as the training map in Gearbox Software's version of Counter-Strike: Condition Zero and was not playable online. The difficulty of the single player campaign would be adjusted according to how well the player performed in this training map.
Since the player functioned as a squad leader in the single player mode of the game, the training had a context where the player was trying out the training program to ensure it provided quality training for other squad members.
An instructor providing training instructions was likely to be present in the map. There was a large shooting range present in the map, where the player was to be taught how to use the different weapons. The player was also to be taught how to control squad members via radio communication. Hostage rescue was also likely covered; this is suggested by the prefix of the map.
Range was designed by Josh Jeffcoat when Gearbox Software was developing Counter-Strike: Condition Zero. To create the training map, Jeffcoat used the map Shoothouse as a base and expanded the map.
When development of Counter-Strike: Condition Zero was handed over to Ritual Entertainment, they created new hostage rescue and bomb defusal training maps featured in Counter-Strike (Xbox). Thus, the training map designed by Gearbox was presumably scrapped.
- ↑ counter-strike.de CS:CZ Maps. Archived from the original on 2002-08-22.
- ↑ 2.0 2.1 PC Games 04/02 (2002) Computec Media GmbH.
- ↑ Lone Gamers: Condition Zero. Archived from the original on 2002-08-11.
- ↑ 4.0 4.1 GameStar 04/02 (2002) IDG Entertainment Verlag GmbH.
- ↑ Counter-Strike: Condition Zero Preview - Counter-Strike: Condition Zero Previews for PC at GameSpot. Archived from the original on 2003-09-06.
- ↑ props/training.mdl leftover model in Counter-Strike: Condition Zero Deleted Scenes files.
- ↑ 7.0 7.1 7.2 Counter-Strike: Condition Zero Information Vault - Josh Jeffcoat Interview