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Richard Gray was the lead level designer on Counter-Strike: Condition Zero at Ritual Entertainment. He created several levels for Counter-Strike: Condition Zero Deleted Scenes.

Richard notably prefers to sign all of his work, even professionally, under his alias Levelord and both Condition Zero and the Xbox version of Counter-Strike credit him as Levelord. He received this alias in 1994 when working on Blood at Q Studios.[1]

Biography[]

Richard Gray originally started his career working as a software engineer at a company called Bauer Aerospace.[2] He had wanted to get into the games industry since purchasing a Commodore 64 in 1983 but felt that writing game engines was too complicated.[2] When Doom Editing Utility was released, he fell in love with Doom level editing and soon released his first level pack, GrayDOOM, online.[3] This level pack caught the attention of Q Studios and Gray was offered a position on the Blood team which was his first job in the games industry.[2] This position eventually also landed him a job on the Duke Nukem 3D team at Apogee Software/3D Realms.[4]

In August 1996, Richard Gray left 3D Realms and founded his own company Hipnotic Interactive together with four other former 3D Realms employees.[2][5] They would release Scourge of Armagon,[6] a Quake mission pack, before the studio was renamed to Ritual Entertainment in June 1997 due to trademark issues.[7]

Richard Gray would contribute to the Counter-Strike series when Ritual Entertainment took over development of Counter-Strike: Condition Zero and Counter-Strike (Xbox) in August 2002. He acted as the lead level designer and was also responsible for three of the single-player missions for Condition Zero. Gray found working on the GoldSrc engine to be a fun experience as he felt that the relatively simple engine made it easier to concentrate on gameplay.[8]

Following his involvement with Condition Zero, Gray worked on future titles at Ritual Entertainment until the company was acquired by MumboJambo in 2007 and he started working on casual games.[9] Richard Gray retired in 2011,[1] but made a return in 2016 by designing levels for Duke Nukem 3D: 20th Anniversary World Tour.[10]

List of maps[]

Official maps[]

Map name Game(s) Responsibilities Year
Alamo Csczds t Level designer 2003
Sandstorm Csczds t Level designer 2003
Turn of the Crank Csczds t Level designer 2003

References

External links[]

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