|Creator(s)||Thearrel McKinney (Ritual Entertainment)|
The setting of the map was a city which consists of ruined buildings. This together with gunshots heard in the background suggest that the map took place in a war torn landscape.
Terrorists have developed a deadly DNA altering chemical which manipulates the body's DNA structure causing blood veins to harden solid within minutes. They were trying to ship this chemical out to other allied countries, but plans were interrupted. So in retaliation, they've decided to explode and spread the chemical here, in hopes of infecting CT's to aid in their escape.
The map was created by Thearrel McKinney Jr. while Ritual Entertainment was in charge of the development of Counter-Strike: Condition Zero. It was likely one of the original 10 multiplayer maps that were to be released with Ritual's version of the game. There were plans for the map to be featured in both Counter-Strike (Xbox) and Counter-Strike: Condition Zero, but due to unknown reasons it was present in neither game.
Coinciding with the Half-Life 2 leak, a version of Counter-Strike: Condition Zero was also leaked. This leak included a fully playable version of the map compiled for the Xbox version of the game.[n 1]
- Thearrel McKinney Jr. released a custom mission for Deleted Scenes in 2004 called Terrorist Retaliation which appears to have in part been based on this map.
- ↑ Ritualistic Forums: CZ Multiplayer Maps. Archived from the original on 2004-09-11.
- ↑ Half.Life.Including.Condition.Zero.READ.NFO-ANON - Presence of czde_rubble.wad and xde_rubble.wad
- ↑ Half.Life.Including.Condition.Zero.READ.NFO-ANON - de_rubble.bsp entity data reference to xde_rubble.wad.
- ↑ The Xbox version of the game uses a different lightning system causing the map to appear darker than intended when played on the PC version.