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De rubble cz0000 first person view
Creator(s) Thearrel McKinney (Ritual Entertainment)
Game(s) Csx t (cut) Cscz t (cut)
Scenario Bomb defusal

Rubble (de_rubble) is a cut bomb defusal map from Counter-Strike (Xbox) and Counter-Strike: Condition Zero.


Judging by the atmosphere of Rubble which consists of ruined buildings and gunshots heard in the background, it appears that the conflict between the two teams center around a war torn landscape.


The map was created by Thearrel "Kiltron" McKinney, an employee of Ritual Entertainment. It was to be released for both Counter-Strike (Xbox) and Counter-Strike: Condition Zero, but due to unknown reasons it was present in neither game.

Official DescriptionEdit

Terrorists have developed a deadly DNA altering chemical which manipulates the body's DNA structure causing blood veins to harden solid within minutes. They were trying to ship this chemical out to other allied countries, but plans were interrupted. So in retaliation, they've decided to explode and spread the chemical here, in hopes of infecting CT's to aid in their escape.

Counter-Terrorists: Prevent Terrorists from bombing crates containing DNA altering chemical agents. Team members must defuse any bombs that threaten targeted areas.

Terrorists: The Terrorist carrying the C4 must detonate one of the chemical altering agent shipments.


  • A version of the map has been leaked and is available for download. Notably it has been compiled for the Xbox version of the game and due to slight differences in the lightning system, it will appear darker than supposed to be when played on the PC version.
  • Although this map is set at day, the lighting is quite dark, like night, so nightvision goggles may come in handy.
  • This map also resembles Retaliation, a cut mission from Deleted Scenes where the player plays a role as a Terrorist and fights Counter-Terrorists.
    • However, there is a mod that allows the player to play on this map. The player can join as a Midwest Militia member against the SAS. However, even if the difficulty is set to easy, damage inflicted is the same as hard difficulty because CT NPC damage is unaffected by any change in difficulty.

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