|Magazine capacity||30 / 90|
|Rate of fire||666 RPM|
|Reload time||2.8 s|
| Movement speed|
(units per second)
| 210 / 250 (84%)
|Kill Award|| $300 (Competitive)|
|Recoil Control||18 / 26 (69%)|
|Accurate Range||36 m|
“The terrorist-exclusive SG 553 is a premium scoped alternative to the AK-47 for effective long-range engagement.”
- For the SG 553's predecessor, see Krieg 552
The SG 553 is a Swiss-made assault rifle manufactured by Swiss Arms as part of the SG 550 platform introduced in 1990. Although it is designated as the SG 553 in game, it is more closer in terms of design to the SG 556, a semi-automatic rifle civilian intended for the civilian market, as the real-life SG 553 is an improved version of the SG 552 subcarbine rifle.
In game, the SG 553 serves as the replacement of the Krieg 552 from previous titles. Unlike its predecessor, the SG 553 inflicts more damage and can penetrate through armor flawlessly. Furthermore, the scope now provides a 3x zoom, there is no longer a fire rate penalty for using the scope, and using the scope lowers the recoil significantly. The scope now also provides a HUD overlay of the scope, including an aiming reticle, giving the impression of the player actually aiming down the scope.
It is one of the few guns capable of scoring fatal headshots regardless of armor.
|Chest & Arm||30||30|
- Highest first shot accuracy of any assault rifle
- Highest damage per bullet against armored enemies of any assault rifle
- 100% armor penetration, making headshots fatal even at extreme long range
- High firing rate
- Short reload time
- Scope increases accuracy, reduces recoil while maintaining firing rate
- Scope gives a fighting chance against snipers at long range compared to unscoped rifles
- Cheaper than most CT rifles (M4, AUG)
- High recoil
- Wide spread upon continuous fire
- Most expensive assault rifle on the terrorist side
- Heaviest assault rifle and slowest movement speed
- Scope slows down movement speed considerably
- Typical tactics employed by Scout snipers, such as stealth and subterfuge, are applicable to the SG 553 if operating solo.
- Be sure to take advantage of the scope and aim for the head of targets.
- Although the scope makes it easier to engage enemies at long ranges, the player should check frequently for nearby enemies attempting to flank the player.
- Only scope when engaging players at long range; scoping in for close-range combat takes too long and can get the player killed.
- Avoid using an entire magazine in one spray. While the first 12-15 bullets are easily controlled if the player has learned the spray pattern, the last 10 bullets of the magazine are very hard to control. A quick firing pause in the middle of the magazine to reset the spray pattern can negate this. The unscoped spray pattern is larger than all other rifles, but with practice, the SG 553 can still spray very accurately and effectively since the spread is the lowest among Terrorist rifles.
- If an enemy player gets too close to the player's position, stop using the scope and aim low and to the left while spraying bullets to combat diagonal recoil.
- Even when defending or camping, avoid using the scope for too long as the enemy player may try to sneak around you.
- Do not confront an SG 553 user head-on, but rather try to flank the enemy's position.
- However, inexperienced SG 553 users may not be able to use this rifle effectively. If an enemy is visibly ineffective, attack the enemy at close proximity with a weapon with a higher rate of fire.
- Throwing a flashbang in front of the enemy position can increase the player's chances of surviving.
- An SG 553 user currently in-scope will have less awareness to their surroundings, making them easier to ambush or flank.
- If attacking an SG 553 user with teammates, spread out to split the enemy's fire.
- Use powerful sniper weapons, such as the AWP, to easily eliminate SG 553 users at mid-to-long range while avoiding the enemy at close range.
- Before the June 26, 2013 update, the rate of fire would be halved while using optic, to about 360 rpm.
- The SG 553 is the only weapon not affected by Kevlar.
- Before the CS:GO sound update, the P90, Galil AR, SG 553, and AUG share the same "cocking" or "cycling" sound.
- The SG 553 and its predecessor, the Krieg 552, are parts of the SG 550 family. The SG 553 is an improved variant of the SG 552 which has more customization options for its user. However, the SG 553 in-game currently has the lowest movement speed and highest recoil for an assault rifle, possibly to make the game more balanced and competitive.
- In real life the SG 553 is rarely used by terrorist organizations, mostly due to its high unit cost.
- The optic used by the SG 553 is the Trijicon ACOG (Advanced Combat Optical Gunsight) like its CT counterpart, the AUG A3, but with a different variant giving it a different appearance. It has a 3 times magnification instead of 4 in real life.
- In the February 12, 2014 update in Global Offensive, the scoped view was updated from the old scope and crosshair (identical to sniper scopes) to a green dot sight, which is further updated in the February 20, 2014 update in which the scope dot is now tinted using the player’s crosshair color settings.
- However, when
cl_crosshaircolor_bis set to 0 makes red dot while using zoom for SG 553.
- Prior to the update, the gun's front iron sight was flipped up in first person view. However, after the update, it was folded down. The reason could mainly be due to possibly obscuring the player's vision when entering the scoped state.
- When dropped, the weapon world model still has its ironsight flipped up.
- Due to the recoil mechanics of the weapon, the recoil pattern initially (8-10 shots) is up and to the right, unlike most other rifles with a direct upwards initial pattern. This can put off newer users of the weapon, especially when scoped in.
- While the SG553 has the same damage drop-off due to range as the AK-47 (2%), it has a higher base damage against armoured enemies. Hence its headshots remain fatal at ranges where the AK-47's aren't (4,512.31 vs. 2,716.24 units). While most official maps don't offer an opportunity to implement this, Canals at its lengthiest offers a shot of 2850 units from 'CT Start' to 'CT Side Lower'.
- Oddly, even though the SG 553 uses the same round as the Galil AR, AUG, and both M4 iterations (5.56x45mm NATO), it is still capable of one-shot headshot kill.
Behind the scenes
- All of the weapon's files refer to it as the "SG 556" instead of the "SG 553". This was the weapon's alpha name.
- The weapon is in fact actually modeled after the real SG 556 (longer handguard and collapsible stock in comparison to the SG 553 which has a shorter one). However, the real SG 556 is semi-automatic, due to the SG 556 being made for civilian and law enforcement use; while the SG 553 is fully-automatic, like portrayed in-game.
- Its entity (
weapon_sg556), models, sounds and textures and HUD icons all refer to it as SG 556.
- Unused announcer clips from the Alpha and the 2011 Beta give the weapon two names: "Krieg 556" and "Sig 556". Both names fit the older games' naming schemes (The SG 550 and SG 552 were refered to as Krieg 550 and Krieg 552 or Sig 550 and Sig 552.)
- The weapon's alpha line art purchase icon depicts its scope attached further into the weapon's back.
- Although a spiritual successor of the SG 552 (Krieg 552), the latter's icons appear in both the Beta and the released game suggesting that it would have either appeared alongside the SG 553 (initially SG 556) or that the former was a placeholder/predecessor to the latter.