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Cz sandstorm large
Deleted Scenes Mission
Previous MissionPipe Dream
Next MissionMiami Heat
Setting21:15 HOURS,
Bagbah Chemical Plant,
Bagbah, Iraq.
Counter-Terrorist AgencyBritish SAS
OverviewThe Bagbah chemical facility is located in the foothills near Tall Huqa. Intelligence reports suggest that production has recently been increased in preparation for attack of ultimately lethal proportions on an unsuspecting refugee population.
Main objectivesConfirm chemical weapons reports.
Infiltrate the facility.
Please explosive charges throughout the complex.
Neutralize the opposition.

Sandstorm is the fifth extra mission in Counter-Strike: Condition Zero Deleted Scenes storyline. It is the seventeenth mission from the eighteen missions. This mission is the third British SAS mission and the fourth appearance of the Elite Crew.


The Bagbah chemical facility is located in the foothills near Tall Huqa. Intelligence reports suggest that production has recently been increased in preparation for attack of ultimately lethal proportions on an unsuspecting refugee population. The player must confirm the chemical weapons reports by infiltrating the facility and placing the explosive charges throughout the complex if necessary.


Main article: Sandstorm/Walkthrough


  1. Infiltrate facility without detection.
  2. Locate bio-chemical storage tank.
  3. Destroy bio-chemical storage tank.
  4. Destroy Scud launcher.


See: Sandstorm/Transcript



Currently on a train en route to the Bagbah Chemical Plant, the player is being briefed by two SAS soldiers about the mission to come.


The squad leaves the train but is pinned down by guards. The player is assigned to infiltrate the plant undetected to ensure that their position isn't compromised before the assault. After entering a small garage, the leader reports on the radio that two other soldiers are down. The player travels down a long tunnel that leads to a Terrorist-infested loading bay and a small storage silo. After passing the silo, there is a corridor with many pipes within to travel over. A small battle will ensure while the player approaches a building with a gate to open. This reveals a few more silos and a platform leading to a small staircase.

Last fightEdit

At the bottom, there is a mounted machine gun among explosive barrels, all behind a puddle of biochemicals and a pipe. Another open space is followed by a small office and the main biochemical storage tank. After destroying it with a remote bomb, another mounted gun shows the way to a large battle with Terrorists wielding grenades and LAWs that are guarding a Scud launcher that is also meant to be destroyed. Finally, the assault happens, but the player's work is done there.


Weapons & EquipmentEdit

Starting loadoutEdit

Icon Weapon/Equipment Ammo/Amount
M4a1hud cz Colt M4A1 Carbine 30 / 90 Hud 5.56 cz
Deaglehud cz Desert Eagle 7 / 0 .50 ds
W knife ds Knife
Hegrenade hud cz HE Grenade 1
W kevlar ds Kevlar
W rcbomb RC Bomb 5

AI Player Edit

The British SAS

Sas (1)
  • 2

Elite Crew

Arctic desert m60 (1)
  • 14
  • 4
  • 2
  • 4
  • 3
  • 3
  • 4
  • 2
  • 1
  • 3
Guerilla desert xm1014 (1)
  • 2
  • 1
  • 2
  • 3
  • 4
Militia desert xm1014 (1)
  • 2
  • 1
  • 2
  • 3
  • 4
Terror desert glock18 (1)
  • 2
  • 1
  • 1
  • 2
  • 1
  • 2
  • 7
Leet desert glock18 (1)
  • 2
  • 1
  • 1
  • 2
  • 2
  • 1
  • 7
Leet (1)


Main article: Sandstorm/Gallery


  • This is the only mission where your allies, the British SAS, are in desert camo.
  • Four background music songs have been composed for this mission.
  • Due to the similarities, this mission may have been a homage to the cut maps cs_iraq and cs_arabstreets.
  • The Scud launcher can be destroyed by throwing an HE grenade under the area where the RC bombs needs to be planted.
    • If the player places the RC bomb while destroying the scud beforehand, the RC bomb will float in the air.
  • Like other SAS missions, this is one of the hardest missions to beat as enemies usually carry heavier weaponry at later stages of the area, usually M72 LAWs, M60s, M2 Browning Machine Guns, AWPs, and grenades (HE grenades and flashbangs).
  • There are 2 enemies that use the LAW. Stay alert for them.
  • If the player gets spotted by the two targets before entering the garage, the mission will fail. However, because of the script, the operative was pinned down by the guards, they won't die if the player encounters the Mil Mi-24 Hind at the beginning. Due to this game over message still states as position is compromised if the terrorist is shot or killed.

External LinksEdit

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