|Alternate name(s)||Remington 870|
|Magazine capacity||7 / 32|
|Rate of fire||71 RPM|
|Reload time||3.2 seconds (all 7 shells)|
| Movement speed|
(units per second)
|210 / 250 (84%)|
|Kill Award|| $900 (Competitive)|
|Damage|| 32 (1 pellet)|
256 (1 shot)
|Recoil Control||1 / 26 (3%)|
|Accurate Range||3.1 m|
“The classic Sawed-Off deals very heavy close-range damage, but with its low accuracy, high spread and slow rate of fire, you'd better kill what you hit.”
The Sawed-Off is a modified Remington 870 shotgun with a shorter, 'sawed-off' barrel. It fires seven rounds of 12 gauge ammunition. It inflicts very high damage which can kill an enemy with just one shot at close range and two to three shots in medium range. This shotgun can be fired while reloading, and like all other shotguns, it has a 3x kill award multiplier with 32 shells held in reserve.
|Chest & Arm||32||24|
|Each shot contains 8 pellets.|
The Sawed-Off is a moderate weight weapon. When wielded, the user will suffer 16% speed reduction.
- Compared to the other shotguns featured in Global Offensive, the Sawed-Off inflicts the most heavy damage on opponents who are sufficiently close
- One of the cheapest shotguns, the same amount as the Nova.
- Although the high spread may cause some pellets to not successfully hit a target, the high damage of the remaining pellets should be sufficient to eliminate a target.
- At medium range and further, it deals no damage.
- Users are still vulnerable if they have to reload (similar to most of the other shotguns)
- The Sawed-Off has the highest spread compared to the other shotguns.
- Users may be forced to avoid large and open-spaced areas of a map due to its short effective range.
- Engaging groups of enemies with the Sawed-Off is ill-advised unless you have present team members and targets are unaware of your position.
- Instead, try to maintain your ground around corners where ambushing passing targets will normally favor you. Unless the enemy has shotgun on his own or have weapon with high rate of fire, the player can generally afford to fire the second shot if the first shot does not do 100% damage.
- Use a flashbang to blind enemies and allow yourself to reach close proximity with targets.
- If you can't reach close proximity with a target head on, try to sneak behind an enemy's player back. When in sufficient range, a single shot should be sufficient to eliminate a target.
- However, this tactic is fairly risky especially when suspicious enemies will keep an eye on the lookout when combat hasn't occurred in a while. In other words, experienced players may look around to prevent someone from sneaking behind.
- Use a Decoy grenade to distract foes and find a suitable place for cover. Don't forget to protect your own back and face toward the direction where players may look towards to locate the noise.
- If you have been caught in the open while trying to sneak up on a target, fire once, strafe, and fire again. This is only recommended to use when you are in fairly close contact and when retreating is an impossible option.
- This shotgun can be very handy to use to weaken targets at the beginning of a round.
- Later on in a round, it is more than likely that players will have taken a lot of damage. This is when the Sawed-Off can be very useful.
- If an enemy player has taken damage and retreated behind a prop or a corner, use a HE grenade to finish him off. Rushing with this shotgun is ill-advised, unless your target has to reload (or is reloading) a weapon.
- If you are wondering if the Sawed-Off or the Nova is a better shotgun to take, keep in mind that the Sawed-Off does more damage than the Nova and the only downside is that it has one less round per magazine. In some cases, the Sawed-Off is a overall better choice.
- Do not engage in close ranged combat with users!
- If you have no choice, use a submachine gun or the XM1014. Keep strafing and spray bullets at users. They will have a hard time in fighting back because the Sawed-Off has a very low rate of fire and it is heavy.
- Stay away from "empty" enclosed areas (such as hallways) unless you have some team members with you. An assailant with this weapon can swiftly eliminate you within one hit if you're careless.
- Use a flashbang and swiftly eliminate enemies with this shotgun. However, it is possible for assailants to either avoid the blinding properties or they can blindly fire and still kill you in enclosed areas.
- Watch out for corners. Ambushing enemies with the Sawed-Off can eliminate targets at close range with one shot.
Comparison to the MAG-7Edit
- Higher magazine capacity (7 vs 5)
- Cheaper ($1200 vs $1800)
- Can fire while reloading
- Slightly higher damage per pellet (32 vs 30)
- Faster individual shell reload speed
- Same ammo type (12 gauge)
- Same number of pellets per shot (8)
- Same kill award (3x)
- Same recoil control (1/26)
- Same armor penetration (75%)
- Same penetration power (100)
- Higher spread
- Lower accurate range (3.1m vs 4.6m)
- Heavier, therefore lower movement speed (210 vs 225)
- Slower total magazine reload speed (2.5 sec vs 3.2 sec)
- The Sawed-Off uses the beta animations of the Nova.
- Sawed-off shotguns are infamously used by bank robbers because of its small size and because it is easy to conceal them (normally within pants).
- The real name for this shotgun is Remington 870 but upon inspecting the Sawed-Off, "Relphington 808" appears instead on the lower left. Possibly, this is because of licensing/copyright issues.
- The term "Sawed-Off" means shortening the barrel and the stock of a rifle and shotguns, making them easier to use at tight quarters. Sawed-off shotguns typically have a weapon length less than 18 inches and the shortened barrel will also give the gun a greater scatter effect if the user fires buckshot.
- Sawed-Off is also called Sawn-off in the UK and commonwealth countries.
- The Sawed-Off bears a striking resemblance to the Team Fortress 2 Stock shotgun
- Remington 870 on Wikipedia.