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Schmidt Machine Pistol

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Schmidt Machine Pistol
Tmphud cz
Alternate name(s)

TMP

Price

$1250

Origin

Austria

Caliber

9mm caliber

Magazine capacity

30/120

Firing mode(s)

Automatic

Rate of fire

857 RPM

Weight (loaded)

1.3 kilograms

Projectile weight

8 grams

Muzzle velocity

1280 feet/second

Muzzle energy

606 joules

Used by

Counter-Terrorists

Reload time

2.2 seconds

Movement speed (units per second)

250

The Schmidt Machine Pistol, more commonly referred to as the TMP, is a submachine gun featured in the Counter-Strike series, up until Counter-Strike: Global Offensive when it was replaced by the MP9.

Contents

OverviewEdit

The TMP is a fairly weak submachine gun only available to the Counter-Terrorists. Most players tend not to use it because of its low damage and wild crosshair. Due to the wild crosshair, it is very inaccurate. For those reasons, the TMP is uncommon, usually being replaced by the MP5 or P90. However, if used with the right player, it can surpass all the other SMGs and some assault rifles.

PropertiesEdit

Hitbox Primary Attack
Unarmored Armored
Head 102 51
Chest & Arm 25 12
Stomach 32 16
Leg 19 19
Red signifies a fatal hit.

The TMP is a light weapon. While wielded, the player's movement speed is 250 units per second, meaning they suffer no speed reduction. The TMP is one of the many guns that have the ability to shoot underwater.

AdvantagesEdit

  • Cheap
  • Silenced, harder for bots to detect.
  • Fast reload
  • Fast rate of fire
  • Light (No speed reduction)

DisadvantagesEdit

  • Very inaccurate
  • Low damage
  • Fixed Silencer, cannot be unattached

GameplayEdit

TacticsEdit

  • This is a good stealth weapon due to the silencer. It may have more use on winding maps such as Office or Nuke than maps such as Dust2.
  • If cover is available, reloading may be the better option instead of changing weapons due to the quick reload.
  • Remember, this weapon is very weak. Frontline combat might not be the best option.
  • It might be wise to pull out your sidearm in opening areas.
  • Remember to reload often.
  • This weapon is most effective in close quarters.
  • When confronting an enemy player at medium range, be sure to crouch and aim low or at the chest while firing. The inaccuracy of the weapon cannot guarantee a headshot and will just waste precious ammunition and time.
  • At close range, spray full-auto and aim at the head, two hits at head will kill.
  • If the recoil from this Submachine gun becomes too uncontrollable, be sure to burst-fire this weapon or retreat and wait for a few seconds.
  • Forget using the TMP for medium and long ranges. It is best to utilize this weapon for ambush purposes when the enemy gets very close to your position.

CountertacticsEdit

  • Use long range weaponry against its users.
  • Avoid all close contact with its users.
  • Most submachine guns can be useful against its users.
  • High caliber weapons such as Desert Eagle and AK-47 can be used to good effect on TMP users.
  • Assault Rifles or the XM1014 auto-shotgun can be useful at close range.
  • Due to the weapon's bad accuracy, it is normally easy to take down a Schmidt Machine Pistol user, even at close range. In this case, nearly any weapon is recommended in taking down the user.

AchievementsEdit

Counter-Strike: SourceEdit

WeaponEdit

Schmidt Machine Pistol Expert css Schmidt Machine Pistol Expert
Kill 500 enemy players with the Schmidt Machine Pistol.

TriviaEdit

  • The silencer attached to the TMP cannot be removed and this is the only weapon with an unremoveable silencer. However, the HUD icons show the TMP without its silencer. This is probably implemented to reduce the size of the icon.
  • The database file name for this weapon is tmp.
  • The TMP in Condition Zero and Deleted Scenes appears to have a picatinny rail, while it is not included in Counter-Strike or Counter-Strike: Source, the silencer in later games are different as well.
  • Despite being exclusive to Counter-Terrorists in the multiplayer games, it is commonly used by Terrorists in Deleted Scenes and, in fact, the only time it is usable by the player is the mission Miami Heat.
  • In Counter-Strike: Source, this is the only weapon to have an idle animation other than the knife.
    • However, in Counter-Strike 1.0, it has also a idle animation. This was deleted in Counter-Strike 1.6.
  • If equipped with the 9x19mm Sidearm or .40 Dual Elites, they will draw from a single ammo reserve due to sharing the same cartidge.
  • In Source version, the TMP is more accurate and surprisingly low spread, like the MAC-10, thus they are more effective than their older game counterparts.
  • In Counter-Strike and Condition Zero, player model hold the TMP as a pistol. However, in Counter-Strike Source, they hold the same as the view model and the holding animation is reused from Half-Life 2's MP7.

GalleryEdit

Main article: Schmidt Machine Pistol/Gallery

External linksEdit


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