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Security camera

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Overview


Css security cam
Security Camera
Alternate name(s) Camera
Cam
Usage Monitoring a room or area
Used by Terrorists and Counter-Terrorists
Entity name trigger_camera (camera entity)
func_button (monitor entity)
func_tank (tracking camera)
func_wall (static camera brush)
prop_static (static camera model)


Security cameras are devices in Counter-Strike which allow Terrorists and Counter-Terrorists to view particular areas of the map in order to monitor activity, such as looking out for enemies and observing gunfights.

UseEdit

To use a security camera, walk up to a screen, monitor, terminal or switch and press the use key (E by default). The player will then gain view of the area the camera monitors.

Appearances & StatsEdit

Although appearing in most Beta maps, the retail version of Counter-Strike only feature two maps with usable cameras (Assault and Militia). Counter-Strike: Condition Zero Deleted Scenes also features two missions with security cameras (Miami Heat and Truth in Chaos).

All cameras in official or beta maps, when usable, do not allow the player to move, though movement can be given if said camera allows it (controlled by the map maker). If the camera tilts to a side with a use, it will tilt to the opposing side on the next use.

Although available in Counter-Strike: Condition Zero, usable cameras do not appear in it or future installments in the series. If any appear, they merrily serve as static props.

Counter-StrikeEdit

Map Amount Location(s) Duration (seconds) Usable? One time use? Can be destroyed? Movement
Assault 6 (3 for each side) Truck and Window/Upstairs 10 Yes No Yes (CT cameras only by destroying the antenna) Tilting
Militia 5 Sewers (T side) 10 Yes No No Tilting
Check the gallery for monitored locations
† means cameras on this map are visible

Betas and previous versionsEdit

Map Amount Location(s) Duration (seconds) Usable? One time use? Can be destroyed? Movement
Arabstreets 2 Security Room 10 Yes No No Tilting
Bunker 3 Operations 60 Yes No No Titling
Facility 2 Security Room 10 Yes No No Tilting
Hideout 3 Observation Area 3 Yes No No Tilting
Mansion 2 CT Spawn 5 Yes No No Tilting
Prison 3 Security Room 30 Yes No No Tilting
Siege 4 Main Hall 5 Yes No No Tilting and Static
Thunder 6 (3 on each side) Control Room (T Spawn) and CT Spawn 5 Yes No No Tilting
Wpndepot 4 Security Room 10 Yes No No Tilting
Foption 6 Security Room 3 Yes No No Tilting
Vegas 3 Security Room 3 Yes No No Tilting
Counter-Terrorism Training Center 16 Almost every room N/A No N/A No Following the player
Check the gallery for monitored locations
† means cameras on this map are visible

Counter-Strike: Condition Zero: Deleted ScenesEdit

Map Amount Location(s) Duration (seconds) Usable? One time use? Can be destroyed? Movement
Counter Terrorist Training 2 Entrance and after first elevator N/A No N/A No Follows the player
Miami Heat † ** 3 Vault and Vault Room 6 Yes (Except for the second Lobby camera) Yes No Static when viewed, cameras follow the player
Truth in Chaos 3 Southern and northern Hostage rooms and back of compound 3 Yes No No Static
Pipe Dream 3 Back of facility 3 No No No Static
Check the gallery for monitored locations
† means cameras on this map are visible
Cameras in the Deleted Scenes capture in Infrared mode
** Miami has the same camera placements for its multiplayer variant, cut PC or Xbox. These are however not usable.

Counter-Strike: SourceEdit

Map Amount Location(s) Duration (seconds) Usable? One time use? Can be destroyed? Movement
Assault 1 Side Alley/Side Door N/A No N/A No Static
Check the gallery for monitored locations
† means cameras on this map are visible


Counter-Strike: Global OffensiveEdit

Map Amount Location(s) Duration (seconds) Usable? One time use? Can be destroyed? Movement
Assault 1 Side Alley/Side Door N/A No N/A No Static
Office 4 Backway, Garage, CT Spawn N/A No N/A No Static
Train 4 Sniper's Nest, Ivy, CT Spawn, Bombsite A N/A No N/A No Static
Check the gallery for monitored locations
† means cameras on this map are visible

Bugs & GlitchesEdit

  • Although uncommon, the player may be stuck in the camera view, preventing them from moving and rendering them completely vulnerable.
  • Assault's CT cameras can be rendered inoperable if the antenna on top of the Surveillance Truck is destroyed. Even if it respawns every round, the cameras will be unusable until the map is loaded again.

TriviaEdit

  • Assault and Thunder are the only maps in which both the Terrorists and the Counter-Terrorists have access to working security cameras.
  • The Source security camera model was the placeholder of early Aperture Cameras in early builds of Portal, another Valve game and franchise.

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