|Title|| Game designer|
Tom Mustaine got interested in video game when playing games on the Intellivision. He later moved on to the Commodore 64 and the Amiga, picking up programming along the way. It was not until the release of Wolfenstein 3D that Mustaine realized that the PC also provided potential for games.
His first attempt at designing levels was for Wolfenstein 3D as well, though he did not really get into level design until Doom. His first work published at retail was a level he had designed for Master Levels for Doom II and he would also contribute to several other commercial level packs that were designed for Doom II.
By the time Quake was released, Mustaine knew that he wanted to design games for a living. On August 15, 1996, Tom Mustaine joined Hipnotic Interactive, which was later renamed to Ritual Entertainment, and he would contribute to the level design of their first two titles.
By the time Ritual Entertainment took over the development of Counter-Strike: Condition Zero and Counter-Strike (Xbox) in August 2002, Mustaine had taken the role of lead designer. Thus, he served as the game designer for Condition Zero. He also made some contributions to the level design of the title.
Tom Mustaine would stay at Ritual Entertainment until November 2006, when he along with several other employees left the company. On January 1 2007, Mustaine co-founded the video game development company Escalation Studios.
List of maps
|Counter-Terrorist Training||Level co-designer||2003|
- ↑ 1.0 1.1 Hipnotic Interactive (1996-08-15). "PC Industry's Top Game Designers Form New Development Corporation. Blue's News. Retrieved 2017-05-15.
- ↑ 2.0 2.1 2.2 Bowen, Kevin (1997-06). "Two Piers". PlanetQuake. Archived from the original on 2009-06-04. Retrieved 2017-05-19.
- ↑ 3.0 3.1 3.2 Ritual Entertainment (2005). "The Tribe - Tom 'ParadoX' Mustaine". Ritual Entertainment. Archived from the original on 2005-02-06. Retrived 2017-05-19.
- ↑ Gibson, Steve (2002-12-30). "Shacknews Article: Counter-Strike: Condition Zero". Shacknews. Archived from the original on 2003-01-27. Retrieved 2017-05-17.
- ↑ Remo, Chris (2006-12-06). "Ritual Sees Departures, Appoints New Studio Director". Shacknews. Retrieved 2017-05-17.
- ↑ Escalation Studios. "Escalation Studios Inc. - About". Facebook. Retrieved 2017-05-19.
- ↑ Grubb, Jeff (2017-02-01). "Bethesda’s parent company ZeniMax acquires Doom co-developer Escalation Studios". VentureBeat. Retrieved 2017-05-19.
- http://www.mustaine.com/. Archived from the original on 2013-05-06.